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Players have already spent countless thousands of hours on MMO games made with Nekoland Studio. Now, with the power of Web3, these multiplayer experiences can make use of NFTs from different blockchains to provide players with metaverse experiences that were never before possible.
Games developed on Punkland are played through a browser. Players connect with wallets like Metamask and then see their on-chain assets represented in compatible games.

Take your CryptoPunk on an RPG adventure. Build the baddest Ape clan in the PvP scene.

They’re your toys; take them wherever you want and play with them.
The two most important things for players to keep in mind about Punkland games are: 1. Players can connect the NFTs they already own with Punkland games to unlock new content. 2. Players can obtain in-game items that developers have created as NFTs.
Let’s look at some concrete examples of how this functionality works.
In the example above, the player is signed in to Punkland with a wallet that contains an NFT that was not minted through a Punkland game. The developer has written a condition for the NPC to check for that item, and to give the player a corresponding in-game item and unique dialogue if they have it.
In this example, a player obtains an item from an NPC which can be moved into that player’s NFT storage. The item can be moved freely back and forth from NFT storage to in-game storage for use as an item. From the NFT Storage menu, the item can be viewed on Punkland’s My NFTs page and listed directly on OpenSea.
Let’s imagine a player falls in love with an MMO developed on Punkland. This player pours in over a thousand hours of play over the course of a year, earning or purchasing all of the best equipment, pets, and armor.
Then one day, they decide that they’re finished. There’s a different Punkland game they want to play.
If the games in question were traditional MMOs, the player would have no choice but to forget about the assets in Game A and start from the bottom in Game B. But in Punkland, the calculus is totally different. Some of the assets from Game A may be able to be carried over to Game B directly. Even if they can’t, the player can sell the items in the marketplace and use the revenue to purchase Game B items of similar value.
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