Add Map

Creating a New Map

Maps serve as stages for player interactions, such as intro scenes, hunting grounds, or towns. Follow these steps to create a new map:

  1. Right-Click the [NekoSample] Folder: Locate the [NekoSample] folder in the file explorer and right-click it.

  2. Select [New Map]: From the context menu that appears, click on [New Map].

This will initiate the creation process for a new map.

Configuring a New Map

When the [New Map] popup window appears (refer to the screenshot below), configure the following settings:

  1. Name: Enter a unique name for the map.

  2. Size: Specify the dimensions of the map.

  3. Tileset: Choose a tileset for the map's visual theme.

  4. BGM Change: Set the background music for the map.

  5. BGS Change: Configure the background sound effects.

  6. Single Play: Enable or disable single-player mode.

  7. Instance Map: Toggle the instance map setting.

  8. Gravity: Define the gravity level for the map.

  9. Channel Count: Specify the number of channels available for the map.

  10. Maximum Players: Set the maximum number of players allowed on the map.

After entering the desired settings, click [Confirm] to create the map.

Configuring Map Details

When setting up a new map, you can customize the following fields:

  1. Name:

    • Set the name of the map being edited. This name is unrelated to the game's content and is purely for organizational purposes. Choose a name that clearly indicates the map's purpose.

  2. Size (Width/Height):

    • Specify the map's dimensions (in tiles).

  3. Tileset:

    • Select the tileset to use for creating the map.

      • Example: Choose [002: Background Tiles] for a background map or [000: Town] for creating a village map.

      • Pick a tileset appropriate for the map's intended design.

  4. BGM Change:

    • Set the background music for the map.

  5. BGS Change:

    • Configure the background sound effects.

  6. Single Play:

    • Enable or disable single-player mode.

  7. Instance Map:

    • Check this option to make the map an instance map.

  8. Gravity (X, Y):

    • Set the gravity values for the map's environment.

  9. Channel Count:

    • Define the number of channels available for the map.

  10. Maximum Players:

    • Specify the maximum number of players allowed in the map simultaneously.

Example: Creating a Map

For example, if you set the following:

  • Name: test

  • Size: Width 16 / Height 16

  • Tileset: 000: Town

  • Instance Map: Checked

Click [Confirm], and the newly created map will resemble the screenshot below.

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