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  1. Punkland Studio
  2. Advanced Guide

Spine

PreviousEvent page ManagerNextScript Tutorial

Last updated 5 months ago

This feature is available from Spine version 3.8.20 and above. Free Spine resources and example game files for Punkland are attached in the link below for your reference.

Example Resources:


To use the Spine animation and equipment swapping features in Punkland, you must set the animation names and slot names in the Spine file to match Punkland’s requirements.

The keywords are as follows:

Animation

Idle

idle_left

idle_right

idle_up

idle_down

Walk

left

right

up

down

Attack

attack_left

attack_right

attack_up

attack_down

Jump

jump_left

jump_right

jump_up

jump_down

Damaged

damaged_left

damaged_right

damaged_up

damaged_down

Dead

dead_left

dead_right

dead_up

dead_down

Equipment

Hat

hat

Armor

armor

Weapon

weapon

Shield

shield

Wing

wing

Shoes

shoes_left

shoes_right


  • Character setting

  1. Place the spine allas.txt, json, and png files in the Spines folder of the Punkland project.

    • The three files must be in the same folder for the Spine resource to work correctly.

    • The folder name (Spines) must be case-sensitive and spelled exactly the same.

  1. Select the png file from Database > Character > Graphics.

  • Scale and border features do not apply to Spine resources.

In the Resource Manager, select the png file and use the Sprite Editor to set the name, position, collision, and ambient light.


  • Item

  1. Place the icon and item png images in the Icons folder.

  1. Select the icon image and Spine image in Database > Item.

  • Icon: The item icon image that appears in the shop and inventory.

  • Spine Image: The item image that is placed on top of the Spine character.

  1. Select the item type.

To apply the item as a Spine item, the item type and the slot name in Spine must be set to the same name.

Hat

hat

Armor

armor

Weapon

weapon

Shield

shield

Wing

wing

Shoes

shoes_left

shoes_right

Ring

ring_left

ring_right

Accessory

acc_left

acc_right


  • tip

When modifying and using Spine items from an example file, you need to ensure that the image size and object positions are aligned correctly.

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