Sprite Manager
Last updated
Last updated
Clicking [Settings] under [Resource Manager] opens the Sprite Manager. You can configure detailed settings for the sprite's actions (e.g., character motions) and images.
[Sprite Sheet]
You can view the entire image and divide it into frames by specifying a grid (array). Frames can be added by dragging or clicking to specify the frame area.
[Action]
An action represents a unit of motion used for character animations. You can name actions appropriately based on their purpose to implement suitable motions.
[Frame]
Frames are the building blocks applied to actions. Click on the cells divided by the grid in the sprite sheet to add and edit frames.
When adding a frame, it is created immediately after the currently selected frame.
To deselect a selected frame, click on an empty area in the frame section.
[Preview]
Play: Preview the selected action by playing it.
Repeat: Toggle whether the playback should loop.
Collision Range: Used for animation hitboxes or event ranges for NPC-type units.
Ambient Light: Adjusts the brightened area surrounding the sprite when environmental lighting is set.
[Settings]
This function allows you to configure the properties of the selected area.
Sprite Sheet Area: Example:
0slime.png
(Sprite)Action Area: Example:
0slime.png/down
(Action: down)Frame Area: Example:
0slime.png/down/#1
(Frame: #1 of the "down" action)At the top of the settings window, the navigation bar displays the current focus, helping you identify which area is being configured.
[Menu Configuration]
Add
Right-Click on the Action Section: Right-click and select Add to create a new action.
When an action is selected, left-click on an image in the sprite sheet to add it to the frame list.
Delete
Select the action or frame you want to delete, then press the Delete key to remove it.
Cut, Copy, and Paste
To copy and paste an action or frame: Select it and press Ctrl + C to copy and Ctrl + V to paste.
To cut an action or frame: Select it and press Ctrl + X.